From their 8 best plays (one per map). BPM and length are after rate mods.
Comfort
6.48★
Peak
6.57★
BPM
284
275–285 usual range
Typical length
2:28
AR range
7.5–7.5
Mods
DTEZ 100%
Stars: osu!'s own rating with the play's mods for 0 of 8 plays, the no-mod rating for the rest (modded ratings fill in over time). Ranges leave out the top and bottom 10%.
typically 2.6 misses per 1,000 notes on maps within their level (lower is better) · 5 maps · Low
Overall–player ranking filling
Measured: what the passed maps contain, and (timing) 300/100/50 counts against each map’s OD windows. Estimated, not from replays. The graph blends two yardsticks: map difficulty (and, for accuracy, every player's passes on osu!) and the other players on osu! ascent, who lean toward higher ranks for now; the player side counts for more as more players join. Compared with 14,048 analysed maps. 10 passes not counted for map skills (under 90%, EZ, or lazer custom rates). They still count for timing accuracy. Map analyzer
Skill profile
Estimated from 8 plays (best per map: top 200, #1s, pinned and recent), strongest weighted most. Updates automatically. Tap a skill to see the evidence.
Bold = main skills; small = sub-skills beside the skill they belong to. “?” = not enough relevant plays to judge — unknown, not weak. Tap a skill for its evidence.
Estimates from observable score data, not measurements of ability. History since 2026-09-29. High: 15+ relevant plays among your 50 strongest plays. Medium: 6–14. Low: fewer — the number may just mean you haven't played that kind of map. Methodology