From their 5 best plays (one per map). BPM and length are after rate mods.
Comfort
5.58★
Peak
5.58★
BPM
285
267–306 usual range
Typical length
0:36
AR range
10.5–10.5
Mods
DTHD 100%
Stars: osu!'s own rating with the play's mods for 0 of 5 plays, the no-mod rating for the rest (modded ratings fill in over time). Ranges leave out the top and bottom 10%.
Not enough history yetHistory fills in as snapshots are collected.
Not enough history yetHistory fills in as snapshots are collected.
Skills measured from maps · beta
Map skills: 5 analysed maps this player has passed with 90%+ accuracy (5 with DT/HR/HT, counted at their real difficulty). Plays count by the map's demand, how cleanly it was played and how much of the map tests the skill. Timing accuracy and consistency (misses) use every pass.
typical timing spread ≈ 98 UR (lower is better) · 5 maps · Low
Overall78player ranking fillingmore accurate than 78% of all passes on osu! this week
Measured: what the passed maps contain, and (timing) 300/100/50 counts against each map’s OD windows. Estimated, not from replays. The graph blends two yardsticks: map difficulty (and, for accuracy, every player's passes on osu!) and the other players on osu! ascent, who lean toward higher ranks for now; the player side counts for more as more players join. Compared with 7,996 analysed maps. Map analyzer
Skill profile
Estimated from 5 plays (best per map: top 200, #1s, pinned and recent), strongest weighted most. Updates automatically. Tap a skill to see the evidence.
Bold = main skills; small = sub-skills beside the skill they belong to. “?” = not enough relevant plays to judge — unknown, not weak. Tap a skill for its evidence.
Estimates from observable score data, not measurements of ability. History since 2026-09-28. High: 15+ relevant plays among your 50 strongest plays. Medium: 6–14. Low: fewer — the number may just mean you haven't played that kind of map. Methodology