From their 200 best plays (one per map). BPM and length are after rate mods.
Comfort
7.02★
Peak
10.93★
BPM
300
282–321 usual range
Typical length
2:17
AR range
10.5–10.8
Mods
DTHD 91% · DT 8% · DTHDHR 1% · NM 1%
Stars: osu!'s own rating with the play's mods for 47 of 200 plays, the no-mod rating for the rest (modded ratings fill in over time). Ranges leave out the top and bottom 10%.
Map skills: 377 analysed maps this player has passed with 90%+ accuracy (356 with DT/HR/HT, counted at their real difficulty). Plays count by the map's demand, how cleanly it was played and how much of the map tests the skill. Timing accuracy and consistency (misses) use every pass.
Measured: what the passed maps contain, and (timing) 300/100/50 counts against each map’s OD windows. Estimated, not from replays. The graph blends two yardsticks: map difficulty (and, for accuracy, every player's passes on osu!) and the other players on osu! ascent, who lean toward higher ranks for now; the player side counts for more as more players join. Compared with 94,814 analysed maps. 29 passes not counted for map skills (under 90%, EZ, or lazer custom rates). They still count for timing accuracy. Map analyzer
Skill profile
Estimated from 400 plays (best per map: top 200, #1s, pinned and recent), strongest weighted most. Updates automatically. Tap a skill to see the evidence.
now 2026-10-13 · Bold = main skills; small = sub-skills beside the skill they belong to. “?” = not enough relevant plays to judge — unknown, not weak. Tap a skill for its evidence.
Estimates from observable score data, not measurements of ability. History since 2026-09-24. High: 15+ relevant plays among your 50 strongest plays. Medium: 6–14. Low: fewer — the number may just mean you haven't played that kind of map. Methodology