
Not enough yet: a skill needs 5 counted maps. Maps are analysed a few a minute, this player's best plays first — check back soon.
Measured: what the passed maps contain, and (timing) 300/100/50 counts against each map’s OD windows. Estimated, not from replays. The graph blends two yardsticks: map difficulty (and, for accuracy, every player's passes on osu!) and the other players on osu! ascent, who lean toward higher ranks for now; the player side counts for more as more players join. Compared with 8,106 analysed maps. 3 passes not counted for map skills (under 90%, EZ, or lazer custom rates). They still count for timing accuracy. Map analyzer
Estimates from observable score data, not measurements of ability. History starts with the next refresh. High: 15+ relevant plays among your 50 strongest plays. Medium: 6–14. Low: fewer — the number may just mean you haven't played that kind of map. Methodology