Not enough history yetHistory fills in as snapshots are collected.
Not enough history yetHistory fills in as snapshots are collected.
Skills measured from maps · beta
Map skills: 5 analysed maps this player has passed with 90%+ accuracy (1 with DT/HR/HT, counted at their real difficulty). Plays count by the map's demand, how cleanly it was played and how much of the map tests the skill. Timing accuracy and consistency (misses) use every pass.
Flow aimhandles 3335 px/s · 5 maps · Low
Overall95beyond 95% of maps Tapping speedhandles 210 BPM (1/4) · 5 maps · Low
Overall96beyond 96% of maps Burstshandles 211 BPM (1/4) · 5 maps · Low
Overall90beyond 90% of maps Measured: what the passed maps contain, and (timing) 300/100/50 counts against each map’s OD windows. Estimated, not from replays. The graph blends two yardsticks: map difficulty (and, for accuracy, every player's passes on osu!) and the other players on osu! ascent, who lean toward higher ranks for now; the player side counts for more as more players join. Compared with 26,414 analysed maps. Map analyzer
Skill profile
Estimated from 4 plays (best per map: top 200, #1s, pinned and recent), strongest weighted most. Updates automatically. Tap a skill to see the evidence.
Not enough plays to profileWe need at least five scored plays.
Estimates from observable score data, not measurements of ability. History starts with the next refresh. High: 15+ relevant plays among your 50 strongest plays. Medium: 6–14. Low: fewer — the number may just mean you haven't played that kind of map. Methodology