From their 33 best plays (one per map). BPM and length are after rate mods.
Comfort
2.43★
Peak
3.25★
BPM
160
120–182 usual range
Typical length
2:06
AR range
5–8
Mods
NM 97% · HR 3%
Stars: osu!'s own rating with the play's mods for 0 of 33 plays, the no-mod rating for the rest (modded ratings fill in over time). Ranges leave out the top and bottom 10%.
the same result on 3 of 10 tries (27% of 22 tries on maps played 3+ times, fails included) · 22 maps · Medium
Overall95ahead of 95% of 97 osu! ascent players
Measured: what the passed maps contain, and (timing) 300/100/50 counts against each map’s OD windows. Estimated, not from replays. The graph blends two yardsticks: map difficulty (and, for accuracy, every player's passes on osu!) and the other players on osu! ascent, who lean toward higher ranks for now; the player side counts for more as more players join. Compared with 94,392 analysed maps. 50 passes not counted for map skills (under 90%, EZ, or lazer custom rates). They still count for timing accuracy. Map analyzer
Skill profile
Estimated from 33 plays (best per map: top 200, #1s, pinned and recent), strongest weighted most. Updates automatically. Tap a skill to see the evidence.
Bold = main skills; small = sub-skills beside the skill they belong to. “?” = not enough relevant plays to judge — unknown, not weak. Tap a skill for its evidence.
Strongest: ConsistencyDeveloping: Reading
Aim / difficulty
0
Confidence: High33 relevant plays · 33 strongTrend: 0 → 0
Measured: 2.64★ weighted star rating
Estimated how: pp-weighted average star rating (with mods) of your plays, scaled 3★ → 0 and 9★ → 100.
Counts as evidence: every play with a star rating.
Limits: Star rating mixes aim and speed; the API's per-map aim/speed split isn't used yet.
Estimates from observable score data, not measurements of ability. History since 2026-11-04. High: 15+ relevant plays among your 50 strongest plays. Medium: 6–14. Low: fewer — the number may just mean you haven't played that kind of map. Methodology